The development of deep learning models in medical image analysis is majorly limited by the lack of large-sized and well-annotated datasets. Unsupervised learning does not require labels and is more suitable for solving medical image analysis problems. However, most of the current unsupervised learning methods need to be applied to large datasets. To make unsupervised learning applicable to small datasets, we proposed Swin MAE, which is a masked autoencoder with Swin Transformer as its backbone. Even on a dataset of only a few thousand medical images and without using any pre-trained models, Swin MAE is still able to learn useful semantic features purely from images. It can equal or even slightly outperform the supervised model obtained by Swin Transformer trained on ImageNet in terms of the transfer learning results of downstream tasks. The code will be publicly available soon.
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The recent trend in multiple object tracking (MOT) is jointly solving detection and tracking, where object detection and appearance feature (or motion) are learned simultaneously. Despite competitive performance, in crowded scenes, joint detection and tracking usually fail to find accurate object associations due to missed or false detections. In this paper, we jointly model counting, detection and re-identification in an end-to-end framework, named CountingMOT, tailored for crowded scenes. By imposing mutual object-count constraints between detection and counting, the CountingMOT tries to find a balance between object detection and crowd density map estimation, which can help it to recover missed detections or reject false detections. Our approach is an attempt to bridge the gap of object detection, counting, and re-Identification. This is in contrast to prior MOT methods that either ignore the crowd density and thus are prone to failure in crowded scenes, or depend on local correlations to build a graphical relationship for matching targets. The proposed MOT tracker can perform online and real-time tracking, and achieves the state-of-the-art results on public benchmarks MOT16 (MOTA of 77.6), MOT17 (MOTA of 78.0%) and MOT20 (MOTA of 70.2%).
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The security of artificial intelligence (AI) is an important research area towards safe, reliable, and trustworthy AI systems. To accelerate the research on AI security, the Artificial Intelligence Security Competition (AISC) was organized by the Zhongguancun Laboratory, China Industrial Control Systems Cyber Emergency Response Team, Institute for Artificial Intelligence, Tsinghua University, and RealAI as part of the Zhongguancun International Frontier Technology Innovation Competition (https://www.zgc-aisc.com/en). The competition consists of three tracks, including Deepfake Security Competition, Autonomous Driving Security Competition, and Face Recognition Security Competition. This report will introduce the competition rules of these three tracks and the solutions of top-ranking teams in each track.
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Homography estimation is erroneous in the case of large-baseline due to the low image overlay and limited receptive field. To address it, we propose a progressive estimation strategy by converting large-baseline homography into multiple intermediate ones, cumulatively multiplying these intermediate items can reconstruct the initial homography. Meanwhile, a semi-supervised homography identity loss, which consists of two components: a supervised objective and an unsupervised objective, is introduced. The first supervised loss is acting to optimize intermediate homographies, while the second unsupervised one helps to estimate a large-baseline homography without photometric losses. To validate our method, we propose a large-scale dataset that covers regular and challenging scenes. Experiments show that our method achieves state-of-the-art performance in large-baseline scenes while keeping competitive performance in small-baseline scenes. Code and dataset are available at https://github.com/megvii-research/LBHomo.
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Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source three-dimensional (3D) movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Our analyses show that the proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data. Data, code and other supplementary materials are available at https://lisiyao21.github.io/projects/AnimeRun.
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In this work, we present a dense tracking and mapping system named Vox-Fusion, which seamlessly fuses neural implicit representations with traditional volumetric fusion methods. Our approach is inspired by the recently developed implicit mapping and positioning system and further extends the idea so that it can be freely applied to practical scenarios. Specifically, we leverage a voxel-based neural implicit surface representation to encode and optimize the scene inside each voxel. Furthermore, we adopt an octree-based structure to divide the scene and support dynamic expansion, enabling our system to track and map arbitrary scenes without knowing the environment like in previous works. Moreover, we proposed a high-performance multi-process framework to speed up the method, thus supporting some applications that require real-time performance. The evaluation results show that our methods can achieve better accuracy and completeness than previous methods. We also show that our Vox-Fusion can be used in augmented reality and virtual reality applications. Our source code is publicly available at https://github.com/zju3dv/Vox-Fusion.
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我们提出了针对微小神经网络的域概括(DG)的系统研究,这个问题对于机上机器学习应用至关重要,但在研究仅针对大型模型的文献中被忽略了。微小的神经网络具有较少的参数和较低的复杂性,因此不应以与DG应用的大型同行相同的方式进行训练。我们发现知识蒸馏是解决问题的有力候选者:它优于使用具有较大利润的大型模型开发的最先进的DG方法。此外,我们观察到,与域移动有关的测试数据上的教师学生绩效差距大于分布数据的绩效差距。为了改善微小神经网络而不增加部署成本的DG,我们提出了一个简单的想法,称为分布外知识蒸馏(OKD),该想法旨在教导学生如何处理(综合)分发数据和分布数据和被证明是解决问题的有前途的框架。我们还为创建DG数据集的可扩展方法(在上下文中称为域移动(DOSCO))提供了可扩展的方法,该数据可以在不大量努力的情况下按大规模应用大量数据。代码和模型以\ url {https://github.com/kaiyangzhou/on-device-dg}发布。
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本文探讨了管状结构提取任务的点集表示。与传统的掩码表示相比,点集表示享有其灵活性和表示能力,这不会受到固定网格作为掩模的限制。受此启发,我们提出了PointCatter,这是管状结构提取任务的分割模型的替代方法。PointCatter将图像分为散射区域,并对每个散点区域预测点。我们进一步提出了基于贪婪的区域的两分匹配算法,以端到端训练网络。我们在四个公共管状数据集上基准测试了点刻表,并且有关管状结构分割和中心线提取任务的广泛实验证明了我们方法的有效性。代码可在https://github.com/zhangzhao2022/pointscatter上找到。
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大量证据表明,深神经网络(DNN)容易受到后门攻击的影响,这激发了后门检测方法的发展。现有的后门检测方法通常是针对具有单个特定类型(例如基于补丁或基于扰动)的后门攻击而定制的。但是,在实践中,对手可能会产生多种类型的后门攻击,这挑战了当前的检测策略。基于以下事实:对抗性扰动与触发模式高度相关,本文提出了自适应扰动生成(APG)框架,以通过自适应注射对抗性扰动来检测多种类型的后门攻击。由于不同的触发模式在相同的对抗扰动下显示出高度多样的行为,因此我们首先设计了全球到本地策略,以通过调整攻击的区域和预算来适应多种类型的后门触发器。为了进一步提高扰动注入的效率,我们引入了梯度引导的掩模生成策略,以寻找最佳区域以进行对抗攻击。在多个数据集(CIFAR-10,GTSRB,Tiny-Imagenet)上进行的广泛实验表明,我们的方法以大幅度优于最先进的基线(+12%)。
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人类的姿势估计旨在弄清不同场景中所有人的关键。尽管结果有希望,但目前的方法仍然面临一些挑战。现有的自上而下的方法单独处理一个人,而没有不同的人与所在的场景之间的相互作用。因此,当发生严重闭塞时,人类检测的表现会降低。另一方面,现有的自下而上方法同时考虑所有人,并捕获整个图像的全局知识。但是,由于尺度变化,它们的准确性不如自上而下的方法。为了解决这些问题,我们通过整合自上而下和自下而上的管道来探索不同接受场的视觉线索并实现其互补性,提出了一种新颖的双皮线整合变压器(DPIT)。具体而言,DPIT由两个分支组成,自下而上的分支介绍了整个图像以捕获全局视觉信息,而自上而下的分支则从单人类边界框中提取本地视觉的特征表示。然后,从自下而上和自上而下的分支中提取的特征表示形式被馈入变压器编码器,以交互融合全局和本地知识。此外,我们定义了关键点查询,以探索全景和单人类姿势视觉线索,以实现两个管道的相互互补性。据我们所知,这是将自下而上和自上而下管道与变压器与人类姿势估计的变压器相结合的最早作品之一。关于可可和MPII数据集的广泛实验表明,我们的DPIT与最先进的方法相当。
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